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	<id>http://wiki.vc-mp.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pun1sh3r</id>
	<title>Vice City Multiplayer - User contributions [en]</title>
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	<updated>2026-04-14T13:15:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions&amp;diff=19321</id>
		<title>Scripting/Squirrel/Functions</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions&amp;diff=19321"/>
		<updated>2016-04-29T16:22:35Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Administrative Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Administrative Functions}}&lt;br /&gt;
&lt;br /&gt;
== Checkpoint Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint Functions}}&lt;br /&gt;
&lt;br /&gt;
== Data Structures ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Data Structures}}&lt;br /&gt;
&lt;br /&gt;
== Game Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Game Functions}}&lt;br /&gt;
&lt;br /&gt;
== Hashing Functions (In the &amp;quot;Hashing&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Hashing Functions}}&lt;br /&gt;
&lt;br /&gt;
== INI Functions (In the &amp;quot;INIParser&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/INI Functions}}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;br /&gt;
&lt;br /&gt;
== MySQL Functions (In the &amp;quot;MySQL&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/MySQL Functions}}&lt;br /&gt;
&lt;br /&gt;
== Object Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Object Functions}}&lt;br /&gt;
&lt;br /&gt;
== Pickup Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Pickup Functions}}&lt;br /&gt;
&lt;br /&gt;
== Player Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Player Functions}}&lt;br /&gt;
&lt;br /&gt;
== SQLite Functions (In the &amp;quot;SQLite&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/SQLite Functions}}&lt;br /&gt;
&lt;br /&gt;
== Server Settings ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Server Settings}}&lt;br /&gt;
&lt;br /&gt;
== Socket Functions (In the &amp;quot;Socket&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Socket Functions}}&lt;br /&gt;
&lt;br /&gt;
== Spawn and Wasted Screen Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Spawn and Wasted Screen Functions}}&lt;br /&gt;
&lt;br /&gt;
== Timer Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Timer Functions}}&lt;br /&gt;
&lt;br /&gt;
== Vehicle Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Vehicle Functions}}&lt;br /&gt;
&lt;br /&gt;
== Weapon Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Weapon Functions}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Functions ==&lt;br /&gt;
&#039;&#039;These functions are for compatibility, but may be removed in future versions.&#039;&#039;&lt;br /&gt;
{{Scripting/Squirrel/Functions/Deprecated}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Player.State&amp;diff=19311</id>
		<title>Scripting/Squirrel/Functions/Player.State</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Player.State&amp;diff=19311"/>
		<updated>2016-04-29T15:32:31Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;player.State (The player&#039;s current state as an integer)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, cmd, text )&lt;br /&gt;
{&lt;br /&gt;
    if(cmd == &amp;quot;state&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
        ClientMessage(&amp;quot;Your current State: &amp;quot;+player.State+&amp;quot; (state as integer)&amp;quot;,player,255,255,255);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Player State list ==&lt;br /&gt;
&amp;lt;div&amp;gt; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!State ID&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Player State None&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Player State OnFoot&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Player State Aim&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Player State Driver&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Player State Passenger&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Player State Enter Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Player State Enter Passenger&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Player State Exit Vehicle&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Player State Not Spawned&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions&amp;diff=19273</id>
		<title>Scripting/Squirrel/Functions</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions&amp;diff=19273"/>
		<updated>2016-04-26T17:08:16Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Administrative Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Administrative Functions}}&lt;br /&gt;
&lt;br /&gt;
== Checkpoint Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint Functions}}&lt;br /&gt;
&lt;br /&gt;
== Data Structures ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Data Structures}}&lt;br /&gt;
&lt;br /&gt;
== Game Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Game Functions}}&lt;br /&gt;
&lt;br /&gt;
== Hashing Functions (In the &amp;quot;Hashing&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Hashing Functions}}&lt;br /&gt;
&lt;br /&gt;
== INI Functions (In the &amp;quot;INIParser&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/INI Functions}}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;br /&gt;
&lt;br /&gt;
== MySQL Functions (In the &amp;quot;MySQL&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/MySQL Functions}}&lt;br /&gt;
&lt;br /&gt;
== Object Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Object Functions}}&lt;br /&gt;
&lt;br /&gt;
== Pickup Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Pickup Functions}}&lt;br /&gt;
&lt;br /&gt;
== Player Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Player Functions}}&lt;br /&gt;
&lt;br /&gt;
== SQLite Functions (In the &amp;quot;SQLite&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/SQLite Functions}}&lt;br /&gt;
&lt;br /&gt;
== Server Settings ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Server Settings}}&lt;br /&gt;
&lt;br /&gt;
== Socket Functions (In the &amp;quot;Socket&amp;quot; plugin) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Socket Functions}}&lt;br /&gt;
&lt;br /&gt;
== Spawn and Wasted Screen Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Spawn and Wasted Screen Functions}}&lt;br /&gt;
&lt;br /&gt;
== Timer Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Timer Functions}}&lt;br /&gt;
&lt;br /&gt;
== Vehicle Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Vehicle Functions}}&lt;br /&gt;
&lt;br /&gt;
== Weapon Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Weapon Functions}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Functions ==&lt;br /&gt;
&#039;&#039;These functions are for compatibility, but may be removed in future versions.&#039;&#039;&lt;br /&gt;
{{Scripting/Squirrel/Functions/Deprecated}}&lt;br /&gt;
&lt;br /&gt;
== Sphere Functions (Deprecated) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Sphere Functions}}&lt;br /&gt;
&lt;br /&gt;
== Sprite Functions (Deprecated) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Sprite Functions}}&lt;br /&gt;
&lt;br /&gt;
== Textdraw Functions (Deprecated) ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Textdraw Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Server-side_Scripting_Resources&amp;diff=19272</id>
		<title>Server-side Scripting Resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Server-side_Scripting_Resources&amp;diff=19272"/>
		<updated>2016-04-26T16:49:19Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page giant banner}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none; border:none; margin:0.5em 0; padding:none;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:auto; background:#FEFBF6; border:1px solid #79542B;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-index&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;padding:0; width:100%;&amp;quot; | &lt;br /&gt;
! class=&amp;quot;mp-content-header mp-title-gradient&amp;quot; | Scripting Resources&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; background:none; border:none; margin:0.5em 0; padding:none;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-index&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px;&amp;quot; |&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Squirrel is a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games.&lt;br /&gt;
&lt;br /&gt;
Squirrel is inspired by languages like Python, Javascript and expecially Lua.&lt;br /&gt;
&lt;br /&gt;
Squirrel&#039;s syntax is similar to C/C++/Java etc... but the language has a very dynamic nature like Python/Lua.&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of example Squirrel scripts&lt;br /&gt;
&lt;br /&gt;
* [https://bitbucket.org/stormeus/vl8-pb400 0.4 Public Beta (#2 and #3) Script]&lt;br /&gt;
* [http://forum.vc-mp.org/?topic=332.0 ADM Script]&lt;br /&gt;
* [http://forum.vc-mp.org/?topic=418.0 Doomplay match]&lt;br /&gt;
* [http://forum.vc-mp.org/?topic=1303.0 VC:MP Ingame Map Editor]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
* [[Scripting/Squirrel/Functions|Server Functions]]&lt;br /&gt;
* [[Scripting/Squirrel/Events|Server Events]]&lt;br /&gt;
* [[Scripting/Squirrel/Constants|Constants]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials / Documentation ==&lt;br /&gt;
&lt;br /&gt;
This is a list of available tutorials and documents on Squirrel scripting in general.&lt;br /&gt;
These list all available squirrel commands aside from things added by the VC:MP Squirrel module, and are not listed on this wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;VC:MP Squirrel Scripting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [http://forum.vc-mp.org/?topic=717.0 -WIP- Scripting Video Tutorials (by S.L.C)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;General Squirrel Scripting&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [http://squirrel-lang.org/doc/squirrel3.html Squirrel Reference Manual]&lt;br /&gt;
* [http://squirrel-lang.org/doc/sqstdlib3.html Squirrel Standard Libraries Manual]&lt;br /&gt;
&lt;br /&gt;
== Official plugins ==&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-announce/downloads Announce]&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-confloader/downloads ConfLoader]&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-hashing-algorithms/downloads Hashing Algorithms]&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-iniparser/downloads INIParser]&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-mysql/downloads MySQL]&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-sockets/downloads Sockets]&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-sqlite/downloads SQLite]&lt;br /&gt;
* [https://bitbucket.org/stormeus/0.4-squirrel/downloads Squirrel]&lt;br /&gt;
&lt;br /&gt;
Plugin packages are also available for compact downloading and updating.&lt;br /&gt;
* [http://v04.maxorator.com/files/plugins/mp04rc2_plugins32_windows.zip Windows (x86) Package]&lt;br /&gt;
* [http://v04.maxorator.com/files/plugins/mp04rc2_plugins64_windows.zip Windows (x64) Package]&lt;br /&gt;
* [http://v04.maxorator.com/files/plugins/mp04rc2_plugins32_linux.zip Linux (x86) Package]&lt;br /&gt;
* [http://v04.maxorator.com/files/plugins/mp04rc2_plugins64_linux.zip Linux (x64) Package]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/CreateCheckpoint&amp;diff=19271</id>
		<title>Scripting/Squirrel/Functions/CreateCheckpoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/CreateCheckpoint&amp;diff=19271"/>
		<updated>2016-04-26T16:25:53Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CreateCheckpoint is a function that creates a checkpoint. Checkpoints are used in racing.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CreateCheckpoint(player, world, isSphere, pos, rgb, radius)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
&lt;br /&gt;
*[[Scripting/Squirrel/Functions#Player_Functions|&#039;&#039;Player&#039;&#039;]] | &#039;&#039;null&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to stream this checkpoint to. If the variable is null, it will be shown to everyone&lt;br /&gt;
*&#039;&#039;int&#039;&#039; &#039;&#039;&#039;world&#039;&#039;&#039; - The world id&lt;br /&gt;
*&#039;&#039;bool&#039;&#039; &#039;&#039;&#039;isSphere&#039;&#039;&#039; - &#039;true&#039; for is Sphere and &#039;false&#039; for not &#039;&#039;&#039;(Added in 04rel004 will not work in earlier versions!)&#039;&#039;&#039;&lt;br /&gt;
*[[Scripting/Squirrel/Functions/Vector|&#039;&#039;Vector&#039;&#039;]] &#039;&#039;&#039;pos&#039;&#039;&#039; - The checkpoint position&lt;br /&gt;
*[[Scripting/Squirrel/Functions/cRGB|&#039;&#039;cRGB&#039;&#039;]] &#039;&#039;&#039;rgb&#039;&#039;&#039; - The checkpoint color&lt;br /&gt;
*&#039;&#039;int&#039;&#039; &#039;&#039;&#039;radius&#039;&#039;&#039; - The diameter of the checkoint&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
The following example will create a checkpoint:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, cmd, text )&lt;br /&gt;
{&lt;br /&gt;
	if ( cmd == &amp;quot;createcheckpoint&amp;quot; )&lt;br /&gt;
	{&lt;br /&gt;
		CreateCheckpoint( null, 0, false, player.Pos, RGB(255, 0, 255), 2);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/SendPlayerMessage&amp;diff=19264</id>
		<title>Scripting/Squirrel/Functions/SendPlayerMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/SendPlayerMessage&amp;diff=19264"/>
		<updated>2016-04-25T16:54:00Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a fake private message from one player to another.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;SendPlayerMessage(playerToFake, playerTo, message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerToFake&#039;&#039;&#039; - The player to send the message as&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a fake message from killer to player.&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerKill(killer, player, reason, bodypart)&lt;br /&gt;
{&lt;br /&gt;
	SendPlayerMessage(killer, player, &amp;quot;hahaha, begginer I killed you.&amp;quot;);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessageAll&amp;diff=19263</id>
		<title>Scripting/Squirrel/Functions/PrivMessageAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessageAll&amp;diff=19263"/>
		<updated>2016-04-25T16:53:38Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a private message to everyone in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;PrivMessageAll(message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message to all saying &#039;&#039;&#039;Hey you, have fun here!&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if (cmd == &amp;quot;privmsgtoall&amp;quot;)&lt;br /&gt;
 	{&lt;br /&gt;
  		PrivMessageAll(&amp;quot;Hey all, have fun here!&amp;quot;);&lt;br /&gt;
 	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessage&amp;diff=19262</id>
		<title>Scripting/Squirrel/Functions/PrivMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessage&amp;diff=19262"/>
		<updated>2016-04-25T16:53:21Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a private message to the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;PrivMessage(player, message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message saying &#039;&#039;&#039;Hey you, have fun here!&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;privatemsg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		PrivMessage(player, &amp;quot;Hey you, have fun here!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19261</id>
		<title>Scripting/Squirrel/Functions/MessagePlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19261"/>
		<updated>2016-04-25T16:53:04Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;MessagePlayer(message, player)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message saying &#039;&#039;&#039;Hey you, have fun here&#039;&#039;&#039;!:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;playermsg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		MessagePlayer(&amp;quot;Hey you, have fun here!&amp;quot;, player);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessageAllExcept&amp;diff=19260</id>
		<title>Scripting/Squirrel/Functions/MessageAllExcept</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessageAllExcept&amp;diff=19260"/>
		<updated>2016-04-25T16:52:47Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to everyone but the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;MessageAllExcept(message, player)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player not to send the message to&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example message to all except yourself saying &#039;&#039;&#039;Hello all except myself, have fun here&#039;&#039;&#039;!:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;msg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		MessageAllExcept(&amp;quot;Hello all except myself, have fun here!&amp;quot;, player );&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Message&amp;diff=19259</id>
		<title>Scripting/Squirrel/Functions/Message</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Message&amp;diff=19259"/>
		<updated>2016-04-25T16:52:27Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to everyone in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Message(message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;msg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		Message(&amp;quot;Hello, have fun here!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/AnnounceAll&amp;diff=19258</id>
		<title>Scripting/Squirrel/Functions/AnnounceAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/AnnounceAll&amp;diff=19258"/>
		<updated>2016-04-25T16:52:02Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a big message on the screen to every player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;AnnounceAll(message, type)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;[[Game_Text_Codes_and_Styles|type]]&#039;&#039;&#039; - The type of the message&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, command, arguments)&lt;br /&gt;
{    &lt;br /&gt;
	if (cmd == &amp;quot;ann&amp;quot; || cmd == &amp;quot;announce&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		if(!text) &lt;br /&gt;
		{&lt;br /&gt;
			PrivMessage(player, &amp;quot;Use /&amp;quot; + cmd + &amp;quot; &amp;lt;message&amp;gt;&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
		else&lt;br /&gt;
		{&lt;br /&gt;
			AnnounceAll ( text + &amp;quot;&amp;quot;, 3);&lt;br /&gt;
			MessagePlayer(&amp;quot;&amp;gt;&amp;gt; You have announced: &amp;quot; + text,player )&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19257</id>
		<title>Scripting/Squirrel/Functions/Announce</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19257"/>
		<updated>2016-04-25T16:51:29Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a big message on the screen to a player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Announce(message, playerTo, type)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;[[Game_Text_Codes_and_Styles|type]]&#039;&#039;&#039; - The type of the message&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin(player)&lt;br /&gt;
{&lt;br /&gt;
	Announce(&amp;quot;Welcome to our server&amp;quot;, player, 0);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19256</id>
		<title>Scripting/Squirrel/Functions/ClientMessageToAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19256"/>
		<updated>2016-04-25T16:51:10Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a coloured message to every player in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
1&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll(message, r, g, b)&amp;lt;/pre&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll(message, r, g, b, a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
1&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
2&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;a&#039;&#039;&#039; - The amount of alpha&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerTeamKill(killer, player, reason, bodypart)&lt;br /&gt;
{&lt;br /&gt;
	ClientMessageToAll(killer+&amp;quot; killed team-mate &amp;quot;+ player, 85, 107, 47);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessage&amp;diff=19255</id>
		<title>Scripting/Squirrel/Functions/ClientMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessage&amp;diff=19255"/>
		<updated>2016-04-25T16:50:50Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a coloured message to a player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessage(message, player, R, G, B)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;R&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;G&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;B&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin(player)&lt;br /&gt;
{&lt;br /&gt;
	ClientMessage(&amp;quot;Welcome to our server, [#B200FF]and have fun!&amp;quot;,player,12,255,245);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/CreateMarker&amp;diff=19254</id>
		<title>Scripting/Squirrel/Functions/CreateMarker</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/CreateMarker&amp;diff=19254"/>
		<updated>2016-04-25T16:49:35Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will create a map icon on the radar.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CreateMarker( world, pos, scale, color, SpriteId )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;world&#039;&#039;&#039; - The world ID&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions/Vector|Vector]]&#039;&#039; &#039;&#039;&#039;pos&#039;&#039;&#039; - The position of the marker to be created&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;scale&#039;&#039;&#039; - The marker&#039;s size&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions/cRGB|cRGB]]&#039;&#039; &#039;&#039;&#039;color&#039;&#039;&#039; - The marker&#039;s color&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;SpriteId&#039;&#039;&#039; - The [[Map_Icons|ID]] of custom map icon&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin( player )&lt;br /&gt;
{&lt;br /&gt;
     CreateMarker(player.UniqueWorld, Vector( -1734, -715, 5.8680 ), 5, RGB(0, 0, 0), 26 );  &lt;br /&gt;
     return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Game_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/UnbindAll&amp;diff=19253</id>
		<title>Scripting/Squirrel/Functions/UnbindAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/UnbindAll&amp;diff=19253"/>
		<updated>2016-04-25T16:48:57Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UnbindAll&#039;&#039;&#039; removes all binded server keys.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;UnbindAll()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
The following example will unbind all server keys&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onScriptUnload()&lt;br /&gt;
{&lt;br /&gt;
    UnbindAll();&lt;br /&gt;
    return 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Call [[onScriptUnload]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Game_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/GetDistrictName&amp;diff=19252</id>
		<title>Scripting/Squirrel/Functions/GetDistrictName</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/GetDistrictName&amp;diff=19252"/>
		<updated>2016-04-25T16:47:22Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will return the district name of a given position.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GetDistrictName( x, y )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;float&#039;&#039; &#039;&#039;&#039;x&#039;&#039;&#039; - The &#039;&#039;&#039;x&#039;&#039;&#039; coordinate&lt;br /&gt;
* &#039;&#039;float&#039;&#039; &#039;&#039;&#039;y&#039;&#039;&#039; - The &#039;&#039;&#039;y&#039;&#039;&#039; coordinate&lt;br /&gt;
&lt;br /&gt;
== Return value ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;name&#039;&#039;&#039; - The name of the district&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;district&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		MessagePlayer(&amp;quot;[#FFFFFF]Your district is [#FFFF00]&amp;quot;+GetDistrictName(player.Pos.x, player.Pos.y), player);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Game_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/GetWorldBounds&amp;diff=19251</id>
		<title>Scripting/Squirrel/Functions/GetWorldBounds</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/GetWorldBounds&amp;diff=19251"/>
		<updated>2016-04-25T16:46:16Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will get the world bounds of the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GetWorldBounds()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Return value ==&lt;br /&gt;
*[[Scripting/Squirrel/Functions/Bounds|&#039;&#039;Bounds&#039;&#039;]] &#039;&#039;&#039;worldbounds&#039;&#039;&#039; - the bounds&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onScriptLoad()&lt;br /&gt;
{&lt;br /&gt;
	local boundaries = GetWorldBounds();&lt;br /&gt;
	print( &amp;quot;Worldboundaries has been set to :&amp;quot; + boundaries.MaxX + &amp;quot;,&amp;quot; + boundaries.MinX + &amp;quot;,&amp;quot; + boundaries.MaxY + &amp;quot;,&amp;quot; + boundaries.MinY );&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[OnScriptLoad]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Game_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/DestroyRadioStream&amp;diff=19250</id>
		<title>Scripting/Squirrel/Functions/DestroyRadioStream</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/DestroyRadioStream&amp;diff=19250"/>
		<updated>2016-04-25T16:45:53Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will destroy a radio stream.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;DestroyRadioStream(streamID)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;streamID&#039;&#039;&#039; - The radio ID.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onScriptUnload()&lt;br /&gt;
{&lt;br /&gt;
	DestroyRadioStream(1);//1 = the ID you used in CreateRadioStream&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Call [[onScriptUnload]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Game_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/FindCheckpoint&amp;diff=19249</id>
		<title>Scripting/Squirrel/Functions/FindCheckpoint</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/FindCheckpoint&amp;diff=19249"/>
		<updated>2016-04-25T16:26:27Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;FindCheckpoint(ID)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;int&#039;&#039; &#039;&#039;&#039;ID&#039;&#039;&#039; - The ID of the Checkpoint to find&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, cmd, text )&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;findcp&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		local cp = FindCheckpoint(text.tointeger());&lt;br /&gt;
		if (cp)&lt;br /&gt;
		{&lt;br /&gt;
			MessagePlayer(&amp;quot;[#00FF00]Checkpoint has been found!&amp;quot;, player);&lt;br /&gt;
		} &lt;br /&gt;
		else &lt;br /&gt;
		{&lt;br /&gt;
			MessagePlayer(&amp;quot;[#FF0000]Checkpoint has not been found!&amp;quot;, player);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] was used in this example. More info about it in the page.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/BanIP&amp;diff=19248</id>
		<title>Scripting/Squirrel/Functions/BanIP</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/BanIP&amp;diff=19248"/>
		<updated>2016-04-25T16:25:44Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will ban an IP from the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;BanIP(ip)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;ip&#039;&#039;&#039; - This is the IP address to be banned&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, cmd, text )&lt;br /&gt;
{&lt;br /&gt;
	if ( cmd == &amp;quot;ban&amp;quot; )&lt;br /&gt;
	{&lt;br /&gt;
		if ( !text ) &lt;br /&gt;
		{&lt;br /&gt;
			MessagePlayer( &amp;quot;[Syntax] - /ban &amp;lt;Nick/ID&amp;gt; &amp;lt;Reason&amp;gt;&amp;quot;, player );&lt;br /&gt;
		}&lt;br /&gt;
		else &lt;br /&gt;
		{&lt;br /&gt;
			local plr = FindPlayer( GetTok( text, &amp;quot; &amp;quot;, 1 ) );&lt;br /&gt;
			if ( !plr )&lt;br /&gt;
			{&lt;br /&gt;
				MessagePlayer( &amp;quot;[Error] - Unknown Player..&amp;quot;, player );&lt;br /&gt;
			}&lt;br /&gt;
			else &lt;br /&gt;
			{&lt;br /&gt;
				local reason = GetTok( text, &amp;quot; &amp;quot;, 2 NumTok( text, &amp;quot; &amp;quot; ) );&lt;br /&gt;
				local ip = plr.IP;&lt;br /&gt;
				local sub = split( ip, &amp;quot;.&amp;quot; );&lt;br /&gt;
				if ( reason == null ) reason = &amp;quot;None&amp;quot;;&lt;br /&gt;
				Message( &amp;quot;[#EE82EE]** Admin &amp;quot; + player.Name + &amp;quot; Banned &amp;quot; + plr.Name + &amp;quot; Reason: &amp;quot; + reason );&lt;br /&gt;
				BanPlayer( plr );&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Administrative_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/IsIPBanned&amp;diff=19247</id>
		<title>Scripting/Squirrel/Functions/IsIPBanned</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/IsIPBanned&amp;diff=19247"/>
		<updated>2016-04-25T16:25:26Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will check if an IP is banned from the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;IsIPBanned( ip )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;ip&#039;&#039;&#039; - The IP to be checked&lt;br /&gt;
&lt;br /&gt;
== Return value ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;bool&#039;&#039; &#039;&#039;&#039;isbanned&#039;&#039;&#039; - &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, command, arguments )&lt;br /&gt;
{&lt;br /&gt;
	if (cmd == &amp;quot;checkip&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		if(!IsIPBanned(text) == true) &lt;br /&gt;
		{&lt;br /&gt;
			ClientMessage(&amp;quot;Provided IP &#039;&amp;quot; + text + &amp;quot;&#039; was not banned previously&amp;quot;,player,255,255,255);&lt;br /&gt;
		}&lt;br /&gt;
		else&lt;br /&gt;
		{&lt;br /&gt;
			ClientMessage(&amp;quot;Provided IP &#039;&amp;quot; + text + &amp;quot;&#039; is banned.&amp;quot;,player,255,255,255);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Administrative_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Owner&amp;diff=19246</id>
		<title>Scripting/Squirrel/Functions/Checkpoint.Owner</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Owner&amp;diff=19246"/>
		<updated>2016-04-25T16:23:40Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function gets the Owner of a checkpoint.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Checkpoint.Owner&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Note: If there is no Owner set for the Checkpoint this function will return: (null : 0x0000000000000000)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, command, arguments)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;playercp&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		CheckpointTest &amp;lt;- CreateCheckpoint(player, 0, player.Pos, RGB(255, 0, 255), 2);&lt;br /&gt;
		ClientMessage(&amp;quot;[#ffffff]Checkpoint Owner: &amp;quot; + CheckpointTest.Owner,player,255,255,255);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessage&amp;diff=19245</id>
		<title>Scripting/Squirrel/Functions/ClientMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessage&amp;diff=19245"/>
		<updated>2016-04-24T21:53:45Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a coloured message to a player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessage(message, player, R, G, B)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;R&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;G&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;B&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin(player)&lt;br /&gt;
{&lt;br /&gt;
	ClientMessage(&amp;quot;Welcome to our server, [#B200FF]and have fun!&amp;quot;,player,12,255,245);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19244</id>
		<title>Scripting/Squirrel/Functions/ClientMessageToAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19244"/>
		<updated>2016-04-24T21:52:47Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a coloured message to every player in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
1&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll(message, r, g, b)&amp;lt;/pre&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll(message, r, g, b, a)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
1&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
2&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;a&#039;&#039;&#039; - The amount of alpha&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerTeamKill(killer, player, reason, bodypart)&lt;br /&gt;
{&lt;br /&gt;
	ClientMessageToAll(killer+&amp;quot; killed team-mate &amp;quot;+ player, 85, 107, 47);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19243</id>
		<title>Scripting/Squirrel/Functions/Announce</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19243"/>
		<updated>2016-04-24T21:51:55Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a big message on the screen to a player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Announce(message, playerTo, type)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;[[Game_Text_Codes_and_Styles|type]]&#039;&#039;&#039; - The type of the message&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin(player)&lt;br /&gt;
{&lt;br /&gt;
	Announce(&amp;quot;Welcome to our server&amp;quot;, player, 0);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessageAllExcept&amp;diff=19242</id>
		<title>Scripting/Squirrel/Functions/MessageAllExcept</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessageAllExcept&amp;diff=19242"/>
		<updated>2016-04-24T21:49:40Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to everyone but the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;MessageAllExcept(message, player)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player not to send the message to&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example message to all except yourself saying &#039;&#039;&#039;Hello all except myself, have fun here&#039;&#039;&#039;!:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;msg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		MessageAllExcept(&amp;quot;Hello all except myself, have fun here!&amp;quot;, player );&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19241</id>
		<title>Scripting/Squirrel/Functions/MessagePlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19241"/>
		<updated>2016-04-24T21:48:48Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;MessagePlayer(message, player)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message saying &#039;&#039;&#039;Hey you, have fun here&#039;&#039;&#039;!:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;playermsg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		MessagePlayer(&amp;quot;Hey you, have fun here!&amp;quot;, player);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessage&amp;diff=19240</id>
		<title>Scripting/Squirrel/Functions/PrivMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessage&amp;diff=19240"/>
		<updated>2016-04-24T21:48:11Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a private message to the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;PrivMessage(player, message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message saying &#039;&#039;&#039;Hey you, have fun here!&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;privatemsg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		PrivMessage(player, &amp;quot;Hey you, have fun here!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/SendPlayerMessage&amp;diff=19239</id>
		<title>Scripting/Squirrel/Functions/SendPlayerMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/SendPlayerMessage&amp;diff=19239"/>
		<updated>2016-04-24T21:47:26Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a fake private message from one player to another.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;SendPlayerMessage(playerToFake, playerTo, message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerToFake&#039;&#039;&#039; - The player to send the message as&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a fake message from killer to player.&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerKill(killer, player, reason, bodypart)&lt;br /&gt;
{&lt;br /&gt;
	SendPlayerMessage(killer, player, &amp;quot;hahaha, begginer I killed you.&amp;quot;);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/SendPlayerMessage&amp;diff=19238</id>
		<title>Scripting/Squirrel/Functions/SendPlayerMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/SendPlayerMessage&amp;diff=19238"/>
		<updated>2016-04-24T21:45:21Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a fake private message from one player to another.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;SendPlayerMessage(playerToFake, playerTo, message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerToFake&#039;&#039;&#039; - The player to send the message as&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a fake message from killer to player.&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerKill( killer, player, reason, bodypart );&lt;br /&gt;
{&lt;br /&gt;
	SendPlayerMessage(killer, player, &amp;quot;hahaha, begginer I killed you.&amp;quot;);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessageAll&amp;diff=19237</id>
		<title>Scripting/Squirrel/Functions/PrivMessageAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessageAll&amp;diff=19237"/>
		<updated>2016-04-24T21:44:07Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a private message to everyone in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;PrivMessageAll(message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message to all saying &#039;&#039;&#039;Hey you, have fun here!&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if (cmd == &amp;quot;privmsgtoall&amp;quot;)&lt;br /&gt;
 	{&lt;br /&gt;
  		PrivMessageAll(&amp;quot;Hey all, have fun here!&amp;quot;);&lt;br /&gt;
 	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessage&amp;diff=19236</id>
		<title>Scripting/Squirrel/Functions/PrivMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/PrivMessage&amp;diff=19236"/>
		<updated>2016-04-24T21:42:44Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a private message to the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;PrivMessage(player, message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message saying &#039;&#039;&#039;Hey you, have fun here!&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text);&lt;br /&gt;
{&lt;br /&gt;
	if ( cmd == &amp;quot;privatemsg&amp;quot; )&lt;br /&gt;
	{&lt;br /&gt;
		PrivMessage(player, &amp;quot;Hey you, have fun here!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19235</id>
		<title>Scripting/Squirrel/Functions/MessagePlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19235"/>
		<updated>2016-04-24T21:41:28Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;MessagePlayer(message, player)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message saying &#039;&#039;&#039;Hey you, have fun here&#039;&#039;&#039;!:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, cmd, text );&lt;br /&gt;
{&lt;br /&gt;
	if ( cmd == &amp;quot;playermsg&amp;quot; )&lt;br /&gt;
	{&lt;br /&gt;
		MessagePlayer(&amp;quot;Hey you, have fun here!&amp;quot;, player);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19234</id>
		<title>Scripting/Squirrel/Functions/MessagePlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessagePlayer&amp;diff=19234"/>
		<updated>2016-04-24T21:41:04Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;MessagePlayer(message, player)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example send a personal message saying &#039;&#039;&#039;Hey you, have fun here&#039;&#039;&#039;!:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, cmd, text );&lt;br /&gt;
{&lt;br /&gt;
	if ( cmd == &amp;quot;SendMessagePlayer&amp;quot; )&lt;br /&gt;
	{&lt;br /&gt;
		MessagePlayer(&amp;quot;Hey you, have fun here!&amp;quot;, player);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessageAllExcept&amp;diff=19233</id>
		<title>Scripting/Squirrel/Functions/MessageAllExcept</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/MessageAllExcept&amp;diff=19233"/>
		<updated>2016-04-24T21:39:39Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to everyone but the player specified.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;MessageAllExcept(message, player)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;player&#039;&#039;&#039; - The player not to send the message to&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The following example message to all except yourself saying &#039;&#039;&#039;Hello all except myself, have fun here&#039;&#039;&#039;!:&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text);&lt;br /&gt;
{&lt;br /&gt;
	if ( cmd == &amp;quot;msg&amp;quot; )&lt;br /&gt;
	{&lt;br /&gt;
		MessageAllExcept(&amp;quot;Hello all except myself, have fun here!&amp;quot;, player );&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Message&amp;diff=19232</id>
		<title>Scripting/Squirrel/Functions/Message</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Message&amp;diff=19232"/>
		<updated>2016-04-24T21:37:37Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a simple message to everyone in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Message(message)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, cmd, text)&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;msg&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		Message(&amp;quot;Hello, have fun here!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/AnnounceAll&amp;diff=19231</id>
		<title>Scripting/Squirrel/Functions/AnnounceAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/AnnounceAll&amp;diff=19231"/>
		<updated>2016-04-24T21:35:02Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a big message on the screen to every player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;AnnounceAll(message, type)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;[[Game_Text_Codes_and_Styles|type]]&#039;&#039;&#039; - The type of the message&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerCommand(player, command, arguments)&lt;br /&gt;
{    &lt;br /&gt;
	if (cmd == &amp;quot;ann&amp;quot; || cmd == &amp;quot;announce&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		if(!text) &lt;br /&gt;
		{&lt;br /&gt;
			PrivMessage(player, &amp;quot;Use /&amp;quot; + cmd + &amp;quot; &amp;lt;message&amp;gt;&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
		else&lt;br /&gt;
		{&lt;br /&gt;
			AnnounceAll ( text + &amp;quot;&amp;quot;, 3);&lt;br /&gt;
			MessagePlayer(&amp;quot;&amp;gt;&amp;gt; You have announced: &amp;quot; + text,player )&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19230</id>
		<title>Scripting/Squirrel/Functions/ClientMessageToAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19230"/>
		<updated>2016-04-24T21:29:53Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a coloured message to every player in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
1&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll( message, r, g, b )&amp;lt;/pre&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll( message, r, g, b, a )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
1&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
2&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;a&#039;&#039;&#039; - The amount of alpha&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerTeamKill( killer, player, reason, bodypart )&lt;br /&gt;
{&lt;br /&gt;
	ClientMessageToAll( killer+&amp;quot; killed team-mate &amp;quot;+ player, 85, 107, 47 );&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19229</id>
		<title>Scripting/Squirrel/Functions/Announce</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19229"/>
		<updated>2016-04-24T21:29:25Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a big message on the screen to a player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Announce(  message, playerTo, type )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;[[Game_Text_Codes_and_Styles|type]]&#039;&#039;&#039; - The type of the message&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin( player )&lt;br /&gt;
{&lt;br /&gt;
	Announce( &amp;quot;Welcome to our server&amp;quot;, player, 0 );&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19228</id>
		<title>Scripting/Squirrel/Functions/Announce</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Announce&amp;diff=19228"/>
		<updated>2016-04-24T21:17:35Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a big message on the screen to a player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Announce(  message, playerTo, type )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;type&#039;&#039;&#039; - The type of the message&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin( player )&lt;br /&gt;
{&lt;br /&gt;
	Announce( &amp;quot;Welcome to our server&amp;quot;, player, 0 );&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19227</id>
		<title>Scripting/Squirrel/Functions/ClientMessageToAll</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessageToAll&amp;diff=19227"/>
		<updated>2016-04-24T21:16:02Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a coloured message to every player in the server.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
1&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll( message, r, g, b )&amp;lt;/pre&amp;gt;&lt;br /&gt;
2&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessageToAll( message, r, g, b, a )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
1&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
2&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;r&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;g&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;b&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;a&#039;&#039;&#039; - The amount of alpha&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerTeamKill( killer, player, reason, bodypart )&lt;br /&gt;
{&lt;br /&gt;
	ClientMessageToAll( killer+&amp;quot; killed team-mate &amp;quot;+ player, 85, 107, 47 );&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessage&amp;diff=19226</id>
		<title>Scripting/Squirrel/Functions/ClientMessage</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/ClientMessage&amp;diff=19226"/>
		<updated>2016-04-24T21:14:45Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function will send a coloured message to a player.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;ClientMessage( message, player, R, G, B )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
* &#039;&#039;string&#039;&#039; &#039;&#039;&#039;message&#039;&#039;&#039; - The message to send&lt;br /&gt;
* &#039;&#039;[[Scripting/Squirrel/Functions#Player Functions|Player]]&#039;&#039; &#039;&#039;&#039;playerTo&#039;&#039;&#039; - The player to send the message to&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;R&#039;&#039;&#039; - The amount of red&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;G&#039;&#039;&#039; - The amount of green&lt;br /&gt;
* &#039;&#039;int&#039;&#039; &#039;&#039;&#039;B&#039;&#039;&#039; - The amount of blue&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=squirrel&amp;gt;&lt;br /&gt;
function onPlayerJoin(player)&lt;br /&gt;
{&lt;br /&gt;
	ClientMessage(&amp;quot;Welcome to our server, [#B200FF]and have fun!&amp;quot;,player,12,255,245);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Messages}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Owner&amp;diff=19224</id>
		<title>Scripting/Squirrel/Functions/Checkpoint.Owner</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Owner&amp;diff=19224"/>
		<updated>2016-04-23T21:30:59Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: Created page with &amp;quot;This function gets the Owner of a checkpoint.  == Syntax ==  &amp;lt;pre&amp;gt;Checkpoint.Owner&amp;lt;/pre&amp;gt;  == Example ==  &amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt; &amp;lt;/source&amp;gt;  === Notes ===  == Related Function...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function gets the Owner of a checkpoint.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Checkpoint.Owner&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.StreamedToPlayer&amp;diff=19223</id>
		<title>Scripting/Squirrel/Functions/Checkpoint.StreamedToPlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.StreamedToPlayer&amp;diff=19223"/>
		<updated>2016-04-23T21:21:26Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: Created page with &amp;quot;This function checks if a checkpoint is only streamed for a Player or for everyone.  == Syntax ==  &amp;lt;pre&amp;gt;Checkpoint.StreamedToPlayer&amp;lt;/pre&amp;gt;  == Example ==  &amp;lt;source lang=&amp;quot;squirre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function checks if a checkpoint is only streamed for a Player or for everyone.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Checkpoint.StreamedToPlayer&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onScriptLoad()&lt;br /&gt;
{&lt;br /&gt;
	CheckpointWhite &amp;lt;- CreateCheckpoint( null, 0, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);&lt;br /&gt;
&lt;br /&gt;
	if(CheckpointWhite.StreamedToPlayer == true)&lt;br /&gt;
	{&lt;br /&gt;
		print(&amp;quot;This Checkpoint is only Streamed for a Player.&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	else&lt;br /&gt;
	{&lt;br /&gt;
		print(&amp;quot;This Checkpoint is Streamed for everyone.&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Call [[onScriptLoad]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Pos&amp;diff=19222</id>
		<title>Scripting/Squirrel/Functions/Checkpoint.Pos</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Pos&amp;diff=19222"/>
		<updated>2016-04-23T20:54:03Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function changes the Position of a Checkpoint.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Checkpoint.Pos&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
*[[Scripting/Squirrel/Functions/Vector|&#039;&#039;Vector&#039;&#039;]] &#039;&#039;&#039;pos&#039;&#039;&#039; - The checkpoint position&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onScriptLoad()&lt;br /&gt;
{ &lt;br /&gt;
	CheckpointGreen &amp;lt;- CreateCheckpoint( null, 0, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
function onPlayerCommand( player, command, arguments )&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;setcppos&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		CheckpointGreen.Pos = Vector(player.Pos.x, player.Pos.y, player.Pos.z);&lt;br /&gt;
		//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the Position will be updated&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Call [[onScriptLoad]] and [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Radius&amp;diff=19221</id>
		<title>Scripting/Squirrel/Functions/Checkpoint.Radius</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Radius&amp;diff=19221"/>
		<updated>2016-04-23T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function changes the size of a Checkpoint.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Checkpoint.Radius&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
*&#039;&#039;int&#039;&#039; &#039;&#039;&#039;Radius&#039;&#039;&#039; - The size/Radius of the checkpoint&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onScriptLoad()&lt;br /&gt;
{ &lt;br /&gt;
	CheckpointGreen &amp;lt;- CreateCheckpoint( null, 0, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
function onPlayerCommand( player, command, arguments )&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;setcpsize&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		CheckpointGreen.Radius = 5;&lt;br /&gt;
		//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the size will be updated&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Call [[onScriptLoad]] and [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Radius&amp;diff=19220</id>
		<title>Scripting/Squirrel/Functions/Checkpoint.Radius</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Radius&amp;diff=19220"/>
		<updated>2016-04-23T20:47:53Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function changes the size of a Checkpoint.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Checkpoint.Radius&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
*&#039;&#039;int&#039;&#039; &#039;&#039;&#039;Radius&#039;&#039;&#039; - The size/Radius of the checkpoint&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onScriptLoad()&lt;br /&gt;
{ &lt;br /&gt;
	CheckpointGreen &amp;lt;- CreateCheckpoint( null, 0, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
function onPlayerCommand( player, command, arguments )&lt;br /&gt;
{&lt;br /&gt;
	if(cmd == &amp;quot;setcpsize&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		CheckpointGreen.Radius = 5;&lt;br /&gt;
		//NOTE: The Checkpoint might disappear, use /kill to respawn, the Checkpoint will be visible again and the size will be updated&lt;br /&gt;
	}&lt;br /&gt;
	return 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Call [[onScriptLoad]] and [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Color&amp;diff=19219</id>
		<title>Scripting/Squirrel/Functions/Checkpoint.Color</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Scripting/Squirrel/Functions/Checkpoint.Color&amp;diff=19219"/>
		<updated>2016-04-23T20:35:05Z</updated>

		<summary type="html">&lt;p&gt;Pun1sh3r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This function changes the Color of a checkpoint.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Checkpoint.Color&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
*[[Scripting/Squirrel/Functions/cRGB|&#039;&#039;cRGB&#039;&#039;]] &#039;&#039;&#039;rgb&#039;&#039;&#039; - The checkpoint color&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;squirrel&amp;quot;&amp;gt;&lt;br /&gt;
function onPlayerCommand( player, cmd, text )&lt;br /&gt;
{&lt;br /&gt;
	if ( cmd == &amp;quot;setcpcolor&amp;quot; )&lt;br /&gt;
	{&lt;br /&gt;
		FindCheckpoint(0).Color = RGB(255,255,255);&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.&lt;br /&gt;
&lt;br /&gt;
== Related Functions ==&lt;br /&gt;
&lt;br /&gt;
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}&lt;/div&gt;</summary>
		<author><name>Pun1sh3r</name></author>
	</entry>
</feed>