Scripting/Squirrel/Functions/Checkpoint.Remove: Difference between revisions
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Now we may like to delete it when we get 0 players. | Now we may like to delete it when we get 0 players. | ||
<pre> | |||
function onPlayerPart( player ) | function onPlayerPart( player ) | ||
{ | { | ||
Revision as of 08:16, 24 February 2016
Checkpoint.remove : To use it, like others, you need to find the checkpoint, either using a name or by using FindCheckpoint() function For example
function onScriptLoad()
{
checkp_status = false
}
Now lets create the checkpoint
function onPlayerJoin(player)
{
if(checkp_status == false)
{
cp <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);
checkp_status = true;
}
}
Now we may like to delete it when we get 0 players.
function onPlayerPart( player )
{
if(GetPlayers() == 0)
{
cp.Remove();
checkp_status = false;
}
}
By someone