Scripting/Squirrel/Client Events/KeyBind::OnUp: Difference between revisions
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(Created page with "__NOTOC__ This function allows the server to inform the player, that he dropped the key and and the key works like a command. == Syntax == <pre>function KeyBind::OnUp()</pre...") |
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<source lang=squirrel> | <source lang=squirrel> | ||
local enter = KeyBind(0x0D); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required. | local enter = KeyBind( 0x0D ); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required. | ||
function KeyBind::OnUp(key) | function KeyBind::OnUp( key ) | ||
{ | { | ||
if ( key == enter ) | if ( key == enter ) | ||
{ | { | ||
Console.Print("You successfully dropped the Key Enter."); | Console.Print( "You successfully dropped the Key Enter." ); | ||
} | } | ||
} | } | ||
</source> | </source> |
Latest revision as of 15:30, 27 January 2017
This function allows the server to inform the player, that he dropped the key and and the key works like a command.
Syntax
function KeyBind::OnUp()
Parameters
- key - The key player presses.
Example
In this function I have chosen key "ENTER". When a player will dropped the key/button 'enter' it will inform the server that the player dropped the key. And the server will perform the work like a Command.
local enter = KeyBind( 0x0D ); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required.
function KeyBind::OnUp( key )
{
if ( key == enter )
{
Console.Print( "You successfully dropped the Key Enter." );
}
}