Scripting/Squirrel/Client Events/Script::ScriptProcess: Difference between revisions
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Kennedyarz (talk | contribs) (Created page with "This event is called when a player dies. == Syntax == <pre>player - The instance.</pre> == Arguments == None. == Example == This message is in 3D in a map position <code...") |
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Revision as of 22:09, 8 May 2017
This event is called when a player dies.
Syntax
player - The instance.
Arguments
None.
Example
This message is in 3D in a map position
dx3DTextdrawPos <- GUI.WorldPosToScreen( Vector( 497.132, -85.3217, 10.0307 ) );
dxText <- null;
function Script::ScriptProcess()
{
- dx3DTextdrawPos = GUI.WorldPosToScreen( Vector( 497.132, -85.3217, 10.0307 ) );
- dxText = GUILabel( VectorScreen( dx3DTextdrawPos.X, dx3DTextdrawPos.Y ), Colour( 255, 255, 0, 255 ), "Hello wolrd" );
- dxText.FontSize = 20;
}
}