Scripting/Squirrel/Client Functions/System::GetTimestamp: Difference between revisions
		
		
		
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|  (Created page with "This function returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time function: [http://squirrel-lang.org/squirreldoc/stdlib/stdsystemlib.html#time]...") | 
| (No difference) | 
Revision as of 16:31, 28 September 2018
This function returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time function: [1]
Syntax
System.GetTimestamp()
Return type
integer
Example
/* Player::PlayerDeath is triggered whenever someone die */
function Player::PlayerDeath( player ) 
{
      /* Check whether the player that just died is local player/self */
      if ( player.ID == World.FindLocalPlayer( ).ID )
      {
            /* Get epoch time */
            local time = System.GetTimestamp( );
            /* Show the epoch time of player's death. This is just for example */ 
            Console.Print( player.Name +" died at "+ time );
      }
}Notes
Player::PlayerDeath, World::FindLocalPlayer and Console::Print were used in this example, more info about them in the corresponding pages.