Scripting/Squirrel/Client Functions/GUI::GetMousePos: Difference between revisions
		
		
		
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This wiki is using an old backup from 2020
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|  (Created page with "This function returns mouse position of the player.  == Syntax == <pre>GUI.GetMousePos()</pre>  == Return type ==  '''VectorScreen'''  == Example == <source lang=squirrel> /*...") | |||
| Line 20: | Line 20: | ||
| 		if ( mousePos ) { | 		if ( mousePos ) { | ||
| 		    /* Send message  | 		    /* Send message about mouse position to local player/self */ | ||
| 			Console.Print( "Mouse position - X: "+ mousePos.X +", Y: "+ mousePos.Y ); | 			Console.Print( "Mouse position - X: "+ mousePos.X +", Y: "+ mousePos.Y ); | ||
| 		} | 		} | ||
Latest revision as of 14:27, 2 October 2018
This function returns mouse position of the player.
Syntax
GUI.GetMousePos()
Return type
VectorScreen
Example
/* Player::PlayerDeath is triggered whenever someone die, we are going to use this for the sake of example */
function Player::PlayerDeath( player ) 
{
	/* Check whether the player that just died is local player/self by comparing ID */
	if ( player.ID == World.FindLocalPlayer( ).ID )
	{
		/* Get player's mouse position */
		local mousePos = GUI.GetMousePos( );
		if ( mousePos ) {
		    /* Send message about mouse position to local player/self */
			Console.Print( "Mouse position - X: "+ mousePos.X +", Y: "+ mousePos.Y );
		}
	}
}Notes
Player::PlayerDeath, World::FindLocalPlayer and Console::Print were used in this example, more info about them in the corresponding pages.