OnCheckpointExited: Difference between revisions
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Doom Killer (talk | contribs) (Created page with "This is called when a player exits any checkpoint == Syntax == <pre>function onCheckpointExited( player, checkpoint )</pre> == Arguments == * '''player''' - The pointer of...") |
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{{Scripting/Squirrel/Events/Checkpoint_Events}} | {{Scripting/Squirrel/Events/Checkpoint_Events}} | ||
[[Category:Scripting/Squirrel/Events/Checkpoint_Events]] |
Latest revision as of 22:11, 30 January 2017
This is called when a player exits any checkpoint
Syntax
function onCheckpointExited( player, checkpoint )
Arguments
- player - The pointer of the new player
- checkpoint - The pointer of the checkpoint
Example
function onCheckpointExited( player, checkpoint )
{
MessagePlayer( "You have exited a checkpoint! ID: " + checkpoint.ID, player );
}
Notes
The functions MessagePlayer and Checkpoint.ID were used in this example. More info about them in corresponding pages.
Related Functions
- onCheckpointEntered(player, checkpoint)
- onCheckpointExited(player, checkpoint)