Scripting/Squirrel/Functions/CreateExplosion: Difference between revisions
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[[Category:Scripting/Squirrel/Functions/Game_Functions]] |
Latest revision as of 18:02, 30 January 2017
This function will create an explosion at the given location.
Syntax
1
CreateExplosion( world, type, pos, playerCaused, onGround )
2
CreateExplosion( world, type, x, y, z, playerCaused, onGround )
Arguments
1
- int world - The world ID
- int type - The Explosion Types
- Vector pos - The position of the explosion to be created
- int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
- bool onGround - To be added
2
- int world - The world ID
- int type - The Explosion Types
- float x - The x position of the explosion to be created
- float y - The y position of the explosion to be created
- float z - The z position of the explosion to be created
- int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
- bool onGround - To be added
Example
CreateExplosion( 1, 7, 154.55, 159, 11.4584, -1, true );
Notes
There are several types of Explosions you can find a list of them from here