Scripting/Squirrel/Functions/CreateExplosion: Difference between revisions
		
		
		
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This wiki is using an old backup from 2020
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| === Notes === | === Notes === | ||
| There are several types of Explosions you can find a list of them from [http://wiki.vc-mp.org/wiki/Explosion_Types here] | There are several types of Explosions you can find a list of them from [http://wiki.vc-mp.org/wiki/Explosion_Types here] | ||
| == Related Functions == | == Related Functions == | ||
| {{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} | ||
Revision as of 17:52, 23 April 2016
This function will create an explosion at the given location.
Syntax
1
CreateExplosion( world, type, pos, playerCaused, onGround )
2
CreateExplosion( world, type, x, y, z, playerCaused, onGround )
Arguments
1
- int world - The world ID
- int type - The Explosion Types
- Vector pos - The position of the explosion to be created
- int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
- bool onGround - To be added
2
- int world - The world ID
- int type - The Explosion Types
- float x - The x position of the explosion to be created
- float y - The y position of the explosion to be created
- float z - The z position of the explosion to be created
- int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
- bool onGround - To be added
Example
CreateExplosion( 1, 7, 154.55, 159, 11.4584, planter, true );
Notes
There are several types of Explosions you can find a list of them from here