OnCheckpointExited: Difference between revisions
		
		
		
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Doom Killer (talk | contribs)  (Created page with "This is called when a player exits any checkpoint  == Syntax ==  <pre>function onCheckpointExited( player, checkpoint )</pre>  == Arguments ==  * '''player''' - The pointer of...")  | 
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{{Scripting/Squirrel/Events/Checkpoint_Events}}  | {{Scripting/Squirrel/Events/Checkpoint_Events}}  | ||
[[Category:Scripting/Squirrel/Events/Checkpoint_Events]]  | |||
Latest revision as of 22:11, 30 January 2017
This is called when a player exits any checkpoint
Syntax
function onCheckpointExited( player, checkpoint )
Arguments
- player - The pointer of the new player
 
- checkpoint - The pointer of the checkpoint
 
Example
function onCheckpointExited( player, checkpoint )
{
    MessagePlayer( "You have exited a checkpoint! ID: " + checkpoint.ID, player );    
}Notes
The functions MessagePlayer and Checkpoint.ID were used in this example. More info about them in corresponding pages.
Related Functions
- onCheckpointEntered(player, checkpoint)
 - onCheckpointExited(player, checkpoint)