Scripting/Squirrel/Functions/CreateMarker: Difference between revisions
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m (Ysc3839 moved page CreateMarker to Scripting/Squirrel/Functions/CreateMarker: Move to Functions) |
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== Example == | == Example == | ||
{ | <source lang=squirrel> | ||
function onPlayerJoin( player ) | |||
{ | |||
CreateMarker(player.UniqueWorld, Vector( -1734, -715, 5.8680 ), 5, RGB(0, 0, 0), 26 ); | |||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages. | |||
Revision as of 05:57, 4 March 2015
This function will create a map icon on the radar.
Syntax
CreateMarker( world, pos, scale, color, SpriteId )
Arguments
- int world - The world ID
- Vector pos - The position of the marker to be created
- int scale - The marker's size
- cRGB color - The marker's color
- int SpriteId - The ID of custom map icon
Example
function onPlayerJoin( player )
{
CreateMarker(player.UniqueWorld, Vector( -1734, -715, 5.8680 ), 5, RGB(0, 0, 0), 26 );
}
Notes
Call onPlayerJoin were used in this example. More info about them in the corresponding pages.