Scripting/Squirrel/Functions/CreateExplosion: Difference between revisions
		
		
		
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This wiki is using an old backup from 2020
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| * ''int'' '''world''' - The world ID | * ''int'' '''world''' - The world ID | ||
| * ''int'' '''type''' - The explosion type | * ''int'' '''type''' - The explosion type | ||
| * ''[[Scripting/Squirrel/Functions/Vector]]'' '''pos''' - The position of the explosion to be created | * ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created | ||
| * ''int'' '''playerCaused''' - Was the explosion caused by a player? | * ''int'' '''playerCaused''' - Was the explosion caused by a player? | ||
| * ''bool'' '''onGround''' - To be added | * ''bool'' '''onGround''' - To be added | ||
Revision as of 22:15, 2 February 2014
This function will create an explosion at the given location.
Syntax
CreateExplosion( world, type, pos, playerCaused, onGround )
Arguments
- int world - The world ID
- int type - The explosion type
- Vector pos - The position of the explosion to be created
- int playerCaused - Was the explosion caused by a player?
- bool onGround - To be added
Example
 This page needs an example. We will try our best to complete the wiki as soon as possible.
 This page needs an example. We will try our best to complete the wiki as soon as possible.