Scripting/Squirrel/Functions/CreateExplosion: Difference between revisions

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=== Notes ===
=== Notes ===
There are several types of Explosions you can find a list of them from [http://wiki.vc-mp.org/wiki/Explosion_Types here]
There are several types of Explosions you can find a list of them from [http://wiki.vc-mp.org/wiki/Explosion_Types here]
- XuXu


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Game_Functions}}
{{Scripting/Squirrel/Functions/Game_Functions}}

Revision as of 17:52, 23 April 2016

This function will create an explosion at the given location.

Syntax

1

CreateExplosion( world, type, pos, playerCaused, onGround )

2

CreateExplosion( world, type, x, y, z, playerCaused, onGround )

Arguments

1

  • int world - The world ID
  • int type - The Explosion Types
  • Vector pos - The position of the explosion to be created
  • int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
  • bool onGround - To be added

2

  • int world - The world ID
  • int type - The Explosion Types
  • float x - The x position of the explosion to be created
  • float y - The y position of the explosion to be created
  • float z - The z position of the explosion to be created
  • int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
  • bool onGround - To be added

Example

CreateExplosion( 1, 7, 154.55, 159, 11.4584, planter, true );

Notes

There are several types of Explosions you can find a list of them from here

Related Functions