Scripting/Squirrel/Client Events/KeyBind::OnDown: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
<source lang=squirrel> | <source lang=squirrel> | ||
local enter = KeyBind(0x0D); | local enter = KeyBind(0x0D); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required. | ||
function KeyBind::OnDown(key) | function KeyBind::OnDown(key) |
Revision as of 15:24, 27 January 2017
This function allows the server to inform the player, that he pressed the key and and the key works like a command.
Syntax
function KeyBind::OnDown()
Parameters
- key - The key player presses.
Example
In this function I have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.
local enter = KeyBind(0x0D); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required.
function KeyBind::OnDown(key)
{
if ( key == enter )
{
Console.Print("You successfully pressed the Key Enter.");
}
}