OnPlayerHealthChange: Difference between revisions
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(Created page with "This is called when player's health amount changes. == Syntax == <pre>function onPlayerHealthChange( player, lastHP, newHP )</pre> == Parameters == * '''player''' - The po...") |
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The function [[Scripting/Squirrel/Functions/MessagePlayer|MessagePlayer]] was used in in this example. More info about it in the corresponding page. | The function [[Scripting/Squirrel/Functions/MessagePlayer|MessagePlayer]] was used in in this example. More info about it in the corresponding page. | ||
== Related | == Related Functions == | ||
{{Scripting/Squirrel/Events/Player_Events}} | {{Scripting/Squirrel/Events/Player_Events}} | ||
[[Category:Scripting/Squirrel/Events/Player_Events]] |
Latest revision as of 22:16, 30 January 2017
This is called when player's health amount changes.
Syntax
function onPlayerHealthChange( player, lastHP, newHP )
Parameters
- player - The pointer of the player
- lastHP - The amount of health player had before the change
- newHP - The current health amount
Example
This will tell the player if they got hurt.
function onPlayerHealthChange( player, lastHP, newHP )
{
if ( lastHP > newHP ) MessagePlayer( "You just lost " + ( lastHP - newHP ) + " health.", player );
}
Notes
The function MessagePlayer was used in in this example. More info about it in the corresponding page.
Related Functions
- onPlayerJoin( player )
- onPlayerPart( player, reason )
- onPlayerRequestClass( player, classID )
- onPlayerRequestSpawn( player )
- onPlayerSpawn( player )
- onPlayerDeath( player, reason )
- onPlayerKill( killer, player, reason, bodypart )
- onPlayerTeamKill( killer, player, reason, bodypart )
- onPlayerChat( player, message )
- onPlayerCommand( player, command, arguments )
- onPlayerPM( player, playerTo, message )
- onPlayerBeginTyping( player )
- onPlayerEndTyping( player )
- onLoginAttempt( playerName, password, ipAddress )
- onNameChangeable( player ) // Currently can't work.
- onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )
- onPlayerHealthChange( player, lastHP, newHP )
- onPlayerArmourChange( player, lastArmour, newArmour )
- onPlayerWeaponChange( player, oldWep, newWep )
- onKeyDown( player, bindID )
- onKeyUp( player, bindID )
- onPlayerAwayChange( player, newStatus )
- onPlayerSpectate( player, target )
- onPlayerCrashDump( player, crashReport )
- onPlayerNameChange( player, oldName, newName )
- onPlayerActionChange( player, oldAction, newAction )
- onPlayerStateChange( player, oldState, newState )
- onPlayerOnFireChange( player, isOnFireNow )
- onPlayerCrouchChange( player, isCrouchingNow )
- onPlayerGameKeysChange( player, oldKeys, newKeys )