OnVehicleExplode: Difference between revisions
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(Created page with "This event is called when a vehicle gets exploded. == Syntax == <pre>onVehicleExplode( vehicle )</pre> == Arguments == * ''CVehicle'' '''vehicle''' - The vehicle instance, o...") |
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Message( vehicle.ID + ", " + GetVehicleNameFromModel( vehicle.Model ) + " got exploded."); | Message( vehicle.ID + ", " + GetVehicleNameFromModel( vehicle.Model ) + " got exploded."); | ||
}</pre> | }</pre> | ||
== Related Functions == | |||
{{Scripting/Squirrel/Events/Vehicle_Events}} | |||
[[Category:Scripting/Squirrel/Events/Vehicle_Events]] |
Latest revision as of 22:21, 30 January 2017
This event is called when a vehicle gets exploded.
Syntax
onVehicleExplode( vehicle )
Arguments
- CVehicle vehicle - The vehicle instance, or, the vehicle which got exploded.
Example
function onVehicleExplode( vehicle ) { Message( vehicle.ID + ", " + GetVehicleNameFromModel( vehicle.Model ) + " got exploded."); }
Related Functions
- onPlayerEnteringVehicle( player, vehicle, door )
- onPlayerEnterVehicle( player, vehicle, door )
- onPlayerExitVehicle( player, vehicle )
- onVehicleExplode( vehicle )
- onVehicleRespawn( vehicle )
- onVehicleHealthChange( vehicle, oldHP, newHP )
- onVehicleMove( vehicle, lastX, lastY, lastZ, newX, newY, newZ )