Scripting/Squirrel/Functions/Player.HasMarker
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Some information may be old/missing
This function will return the current status of any specified player's Marker.
Syntax
Player.HasMarker
Return value
- bool toggled - true or false
Example
This command will check whether the Player Has Marker or not
function onPlayerCommand(player,cmd,text)
{
if(cmd=="hasmarker")
{
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
local plr = FindPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
MessagePlayer("Status: "+plr.HasMarker,player);
}
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
By Anik