Scripting/Squirrel/Client Functions/System::GetTimestamp

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This function returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time function: [1]

Syntax

System.GetTimestamp()

Return type

integer

Example

/* Player::PlayerDeath is triggered whenever someone die, we are going to use this for the sake of example */
function Player::PlayerDeath( player ) 
{
      /* Check whether the player that just died is local player/self by comparing ID */
      if ( player.ID == World.FindLocalPlayer( ).ID )
      {
            /* Get epoch time */
            local time = System.GetTimestamp( );

            /* Show the epoch time of death to local player/self */ 
            Console.Print( player.Name +" died at "+ time );
      }
}

Notes

Player::PlayerDeath, World::FindLocalPlayer and Console::Print were used in this example, more info about them in the corresponding pages.