Scripting/Squirrel/Client Events/KeyBind::OnUp: Difference between revisions

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(Created page with "__NOTOC__ This function allows the server to inform the player, that he dropped the key and and the key works like a command. == Syntax == <pre>function KeyBind::OnUp()</pre...")
 
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<source lang=squirrel>
<source lang=squirrel>
local enter = KeyBind(0x0D); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required.
local enter = KeyBind( 0x0D ); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required.


function KeyBind::OnUp(key)
function KeyBind::OnUp( key )
{
{
if ( key == enter )
if ( key == enter )
{
{
Console.Print("You successfully dropped the Key Enter.");
Console.Print( "You successfully dropped the Key Enter." );
}
}
}
}
</source>
</source>

Latest revision as of 15:30, 27 January 2017

This function allows the server to inform the player, that he dropped the key and and the key works like a command.

Syntax

function KeyBind::OnUp()

Parameters

  • key - The key player presses.

Example

In this function I have chosen key "ENTER". When a player will dropped the key/button 'enter' it will inform the server that the player dropped the key. And the server will perform the work like a Command.

local enter = KeyBind( 0x0D ); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required.

function KeyBind::OnUp( key )
{
	if ( key == enter )
	{
		Console.Print( "You successfully dropped the Key Enter." );
	}
}