Scripting/Squirrel/Client Events/Player::PlayerShoot: Difference between revisions

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<code lang="squirrel">
<code lang="squirrel">


function Player::PlayerShoot(player, weapon, hitEntity, hitPosition){
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition)
 
{
{
Console.Print( player.ID + " Attacking. weapon "+weapon+"" );
Console.Print( player.ID + " Attacking. weapon "+weapon+"" );
}
}



Latest revision as of 22:31, 1 June 2017

Appears when the player fires

Syntax

player - The instance.

Arguments

None.

Example

Appears when the player fires

function Player::PlayerShoot(player, weapon, hitEntity, hitPosition)

{

Console.Print( player.ID + " Attacking. weapon "+weapon+"" );

}

Notes

This server-client