Scripting/Squirrel/Events/OnPlayerDeath

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This is called when a player dies. e.g.: drowned or self-kill.

Syntax

function onPlayerDeath( player, reason )

Arguments

Death Reasons

  • Death from falling - 44 (WEP_FALL)
  • Death from an explosion - 41
  • Death from drowning - 43 (WEP_DROWNED)
  • Death from dying in a car - 39 (WEP_VEHICLE)
  • Suicide - 70 (WEP_SUICIDE)

Example

function onPlayerDeath( player, reason )
{
	switch (reason)
	{
		case 44:
		{
			Message(player.Name + " fell down and died.");
			break;
		}
		case 41:
		{
			Message(player.Name + " exploded to bits!");
			break;
		}
		case 43:
		{
			Message(player.Name + " drowned to death.");
			break;
		}
		case 39:
		{
			Message(player.Name + " died in a car accident.");
			break;
		}
		case 70:
		{
			Message(player.Name + " suicided.");
			break;
		}
	}
}

Notes

The functions Message and Player.Name were used in this example. More info about them in corresponding pages.

Related Functions