Scripting/Squirrel/Functions/AnnounceAll: Difference between revisions

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== Syntax ==
== Syntax ==
 
<pre>AnnounceAll(message, type)</pre>
<pre>AnnounceAll( message, type )</pre>


== Arguments ==
== Arguments ==
* ''string'' '''message''' - The message to send
* ''string'' '''message''' - The message to send
* ''int'' '''type''' - The type of the message
* ''int'' '''[[Game_Text_Codes_and_Styles|type]]''' - The type of the message


== Example ==
== Example ==
 
<source lang=squirrel>
{{Scripting/Needs_Example}}
function onPlayerCommand(player, command, arguments)
{   
if (cmd == "ann" || cmd == "announce")
{
if(!text)
{
PrivMessage(player, "Use /" + cmd + " <message>");
}
else
{
AnnounceAll ( text + "", 3);
MessagePlayer(">> You have announced: " + text,player )
}
}
return 1;
}
</source>


=== Notes ===
=== Notes ===
 
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==
{{Scripting/Squirrel/Functions/Messages}}
{{Scripting/Squirrel/Functions/Messages}}
[[Category:Scripting/Squirrel/Functions/Message_Functions]]

Latest revision as of 18:18, 30 January 2017

This function will send a big message on the screen to every player.

Syntax

AnnounceAll(message, type)

Arguments

  • string message - The message to send
  • int type - The type of the message

Example

function onPlayerCommand(player, command, arguments)
{    
	if (cmd == "ann" || cmd == "announce")
	{
		if(!text) 
		{
			PrivMessage(player, "Use /" + cmd + " <message>");
		}
		else
		{
			AnnounceAll ( text + "", 3);
			MessagePlayer(">> You have announced: " + text,player )
		}
	}
	return 1;
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions