Scripting/Squirrel/Functions/Checkpoint.Pos: Difference between revisions

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As the other checkpoint functions, You need to create a checkpoint


== Syntax ==
<pre>Checkpoint.Pos = Vector( pos )</pre>


== Arguments ==
Vector position
== Example ==
<pre>function onScriptLoad()
<pre>function onScriptLoad()
{
{
  array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);  
  array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);  
}</pre>
}
 
function onPlayerJoin( player )
Now You can set its position to other places in different events.
== For example ==
 
<pre>function onPlayerJoin( player )
{
{
array.Pos = Vector( 564.75, 454.98, 15.65 );
array.Pos = Vector( 564.75, 454.98, 15.65 );

Revision as of 08:29, 24 February 2016

Syntax

Checkpoint.Pos = Vector( pos )

Arguments

Vector position

Example

function onScriptLoad()
{
 array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2); 
}
function onPlayerJoin( player )
{
array.Pos = Vector( 564.75, 454.98, 15.65 );
}


By someone