Scripting/Squirrel/Functions/ClientMessageToAll: Difference between revisions

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== Syntax ==
== Syntax ==
 
1
<pre>ClientMessageToAll( message, R, G, B )</pre>
<pre>ClientMessageToAll( message, r, g, b )</pre>
2
<pre>ClientMessageToAll( message, r, g, b, a )</pre>


== Arguments ==
== Arguments ==
 
1
* ''string'' '''message''' - The message to send
* ''int'' '''r''' - The amount of red
* ''int'' '''g''' - The amount of green
* ''int'' '''b''' - The amount of blue
2
* ''string'' '''message''' - The message to send
* ''string'' '''message''' - The message to send
* ''int'' '''R''' - The amount of red
* ''int'' '''r''' - The amount of red
* ''int'' '''G''' - The amount of green
* ''int'' '''g''' - The amount of green
* ''int'' '''B''' - The amount of blue
* ''int'' '''b''' - The amount of blue
* ''int'' '''a''' - The amount of alpha


== Example ==
== Example ==

Revision as of 13:47, 7 March 2015

This function will send a coloured message to every player in the server.

Syntax

1

ClientMessageToAll( message, r, g, b )

2

ClientMessageToAll( message, r, g, b, a )

Arguments

1

  • string message - The message to send
  • int r - The amount of red
  • int g - The amount of green
  • int b - The amount of blue

2

  • string message - The message to send
  • int r - The amount of red
  • int g - The amount of green
  • int b - The amount of blue
  • int a - The amount of alpha

Example

function onPlayerTeamKill( killer, player, reason, bodypart )
{
ClientMessageToAll( killer+" killed team-mate "+ player, 85, 107, 47 );
}

Notes

Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.

Related Functions