Scripting/Squirrel/Functions/CreateExplosion: Difference between revisions

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== Syntax ==
== Syntax ==


1
<pre>CreateExplosion( world, type, pos, playerCaused, onGround )</pre>
<pre>CreateExplosion( world, type, pos, playerCaused, onGround )</pre>
2
<pre>CreateExplosion( world, type, x, y, z, playerCaused, onGround )</pre>


== Arguments ==
== Arguments ==


1
* ''int'' '''world''' - The world ID
* ''int'' '''world''' - The world ID
* ''int'' '''type''' - The explosion type
* ''int'' '''type''' - The [[Explosion_Types|Explosion Types]]
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created
* ''int'' '''playerCaused''' - Was the explosion caused by a player?
* ''int'' '''playerCaused''' - the ID of the player to blame the explosion on, or -1 for no player
* ''bool'' '''onGround''' - To be added
2
* ''int'' '''world''' - The world ID
* ''int'' '''type''' - The [[Explosion_Types|Explosion Types]]
* ''float'' '''x''' - The x position of the explosion to be created
* ''float'' '''y''' - The y position of the explosion to be created
* ''float'' '''z''' - The z position of the explosion to be created
* ''int'' '''playerCaused''' - the ID of the player to blame the explosion on, or -1 for no player
* ''bool'' '''onGround''' - To be added
* ''bool'' '''onGround''' - To be added


== Example ==
== Example ==
 
<pre>CreateExplosion( 1, 7, 154.55, 159, 11.4584, -1, true );</pre>
{{Scripting/Needs_Example}}


=== Notes ===
=== Notes ===
 
There are several types of Explosions you can find a list of them from [http://wiki.vc-mp.org/wiki/Explosion_Types here]


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Messages}}
{{Scripting/Squirrel/Functions/Game_Functions}}
[[Category:Scripting/Squirrel/Functions/Game_Functions]]

Latest revision as of 18:02, 30 January 2017

This function will create an explosion at the given location.

Syntax

1

CreateExplosion( world, type, pos, playerCaused, onGround )

2

CreateExplosion( world, type, x, y, z, playerCaused, onGround )

Arguments

1

  • int world - The world ID
  • int type - The Explosion Types
  • Vector pos - The position of the explosion to be created
  • int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
  • bool onGround - To be added

2

  • int world - The world ID
  • int type - The Explosion Types
  • float x - The x position of the explosion to be created
  • float y - The y position of the explosion to be created
  • float z - The z position of the explosion to be created
  • int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
  • bool onGround - To be added

Example

CreateExplosion( 1, 7, 154.55, 159, 11.4584, -1, true );

Notes

There are several types of Explosions you can find a list of them from here

Related Functions