Scripting/Squirrel/Functions/CreateExplosion

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Revision as of 20:34, 17 October 2014 by Ysc3839 (talk | contribs) (→‎Arguments)
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This function will create an explosion at the given location.

Syntax

CreateExplosion( world, type, pos, playerCaused, onGround )

Arguments

  • int world - The world ID
  • int type - The Explosion Types
  • Vector pos - The position of the explosion to be created
  • int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
  • bool onGround - To be added

Example

This page needs an example. We will try our best to complete the wiki as soon as possible.

Notes

Related Functions