Scripting/Squirrel/Functions/CreateMarker: Difference between revisions

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m (Added the ID link and fixed related functions.)
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* ''int'' '''scale''' - The marker's size
* ''int'' '''scale''' - The marker's size
* ''[[Scripting/Squirrel/Functions/cRGB|cRGB]]'' '''color''' - The marker's color
* ''[[Scripting/Squirrel/Functions/cRGB|cRGB]]'' '''color''' - The marker's color
* ''int'' '''SpriteId''' - The ID of custom map icon
* ''int'' '''SpriteId''' - The [[Map_Icons|ID]] of custom map icon


== Example ==
== Example ==
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== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/CreateMarker}}
{{Scripting/Squirrel/Functions/Game_Functions}}

Revision as of 13:23, 2 July 2015

This function will create a map icon on the radar.

Syntax

CreateMarker( world, pos, scale, color, SpriteId )

Arguments

  • int world - The world ID
  • Vector pos - The position of the marker to be created
  • int scale - The marker's size
  • cRGB color - The marker's color
  • int SpriteId - The ID of custom map icon

Example

function onPlayerJoin( player )
{
     CreateMarker(player.UniqueWorld, Vector( -1734, -715, 5.8680 ), 5, RGB(0, 0, 0), 26 );  
}

Notes

Call onPlayerJoin were used in this example. More info about them in the corresponding pages.


Related Functions