Scripting/Squirrel/Functions/CreateObject: Difference between revisions

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     == Syntax ==
     == Syntax ==
<pre>CreateObject( model, world, Vector( x, y, z ), alpha );</pre>
<pre>CreateObject( model, world, Vector( x, y, z ), alpha );</pre>
== Example ==
== Example ==

Revision as of 13:43, 26 July 2014

   	== Syntax ==
CreateObject( model, world, Vector( x, y, z ), alpha );

Example

function onPlayerCommand( player, cmd, text )
	if ( cmd == "createobj" )
	{ 
	if ( player.IsSpawned )
	{
	if ( text )
	{
	local model = text;
	local x = player.Pos.x, y = player.Pos.y, z = player.Pos.z;
	local Pos = Vector( x.tofloat(), y.tofloat(), z.tofloat() );
	CreateObject( model.tointeger(), 0, Vector( x.tofloat(), y.tofloat(), z.tofloat() ), 255 );
	}
	else PrivMessage( player, "/createobj <model id>");
	}
	else PrivMessage( player, "Spawn and then use this command again");
	}