Scripting/Squirrel/Functions/CreateObject: Difference between revisions

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{{Scripting/Needs_Text}}
<pre>CreateObject( model, world, Vector( x, y, z ), alpha );</pre>
<pre>CreateObject( model, world, Vector( x, y, z ), alpha );</pre>
{{Scripting/Needs_Example}}
== Example ==
 
<source lang=squirrel>
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "createobj" )
{  
if ( player.IsSpawned )
{
if ( text )
{
local model = text;
local x = player.Pos.x, y = player.Pos.y, z = player.Pos.z;
local Pos = Vector( x.tofloat(), y.tofloat(), z.tofloat() );
CreateObject( model.tointeger(), 0, Vector( x.tofloat(), y.tofloat(), z.tofloat() ), 255 );
}
else PrivMessage( player, "/createobj <model id>");
}
else PrivMessage( player, "Spawn and then use this command again");
}
}
  </source>

Revision as of 18:57, 26 July 2014


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CreateObject( model, world, Vector( x, y, z ), alpha );
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