Scripting/Squirrel/Functions/DestroyMarker: Difference between revisions

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           Marker<-CreateMarker(player.UniqueWorld, Vector( 498.03,-83.8962,9.74025  ), 5,RGB(209, 209, 209),0);
           Marker<-CreateMarker(player.UniqueWorld, Vector( 498.03,-83.8962,9.74025  ), 5,RGB(209, 209, 209),0);
     }
     }
     if ( cmd == "deletmarker" )
     if ( cmd == "deletemarker" )
     {
     {
           DestroyMarker(Marker);
           DestroyMarker(Marker);
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== Related Functions ==
== Related Functions ==
{{Scripting/Squirrel/Functions/Game_Functions}}
{{Scripting/Squirrel/Functions/Game_Functions}}
[[Category:Scripting/Squirrel/Functions/Game_Functions]]

Latest revision as of 18:06, 30 January 2017

This function will destroy a created Marker.

Syntax

DestroyMarker(MarkerName)

Arguments

  • string MarkerName - The name of the created Marker.

Example

function onPlayerCommand( player, cmd, text )
{
     if ( cmd == "createmarker" )
     {
          Marker<-CreateMarker(player.UniqueWorld, Vector( 498.03,-83.8962,9.74025  ), 5,RGB(209, 209, 209),0);
     }
     if ( cmd == "deletemarker" )
     {
          DestroyMarker(Marker);
     }
     return 1;
}

Related Functions