Scripting/Squirrel/Functions/NewTimer: Difference between revisions

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== Syntax ==
== Syntax ==


<pre>NewTimer( func, time, 1, ...);</pre>
<pre>NewTimer( func, time, repeat, ...);</pre>


== Arguments ==
== Arguments ==
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* ''function'' '''func''' - the function to call when the timer ends
* ''function'' '''func''' - the function to call when the timer ends
* ''int'' '''time''' - the time before the function call
* ''int'' '''time''' - the time before the function call
* ''int'' '''repeat''' - how many times to repeat the process (1 just to execute once)
* '''...''' - function (func) parameters
* '''...''' - function (func) parameters



Revision as of 10:37, 3 August 2015

Syntax

NewTimer( func, time, repeat, ...);

Arguments

  • function func - the function to call when the timer ends
  • int time - the time before the function call
  • int repeat - how many times to repeat the process (1 just to execute once)
  • ... - function (func) parameters

Example

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "count" )
	{
		Message( "[#ffffff]<<<Odliczanie>>>>" );
		NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 );
		NewTimer( "ClientMessageToAll", 2000, 1, "-> 2",24, 255, 241 );
		NewTimer( "ClientMessageToAll", 3000, 1, "-> 1",249, 57, 56 );
		NewTimer( "ClientMessageToAll", 4000, 1, "-----> START <------",1000, 1500, 300 );
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions