Scripting/Squirrel/Functions/NewTimer: Difference between revisions

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* ''string'' '''func''' - the function to call when the timer ends (in a string format)
* ''string'' '''func''' - the function to call when the timer ends (in a string format)
* ''int'' '''time''' - the time before the function call
* ''int'' '''time''' - the time before the function call
* ''int'' '''repeat''' - how many times to repeat the process (1 just to execute once)
* ''int'' '''repeat''' - how many times to repeat the process (1 just to execute once), 0 to execute forever
* '''...''' - function (func) parameters
* '''...''' - function (func) parameters



Latest revision as of 20:14, 18 February 2018

Syntax

NewTimer( func, time, repeat, ... );

Arguments

  • string func - the function to call when the timer ends (in a string format)
  • int time - the time before the function call
  • int repeat - how many times to repeat the process (1 just to execute once), 0 to execute forever
  • ... - function (func) parameters

Example

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "count" )
	{
		Message( "[#ffffff]<<<Odliczanie>>>>" );
		NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 );
		NewTimer( "ClientMessageToAll", 2000, 1, "-> 2",24, 255, 241 );
		NewTimer( "ClientMessageToAll", 3000, 1, "-> 1",249, 57, 56 );
		NewTimer( "ClientMessageToAll", 4000, 1, "-----> START <------",1000, 1500, 300 );
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions