Scripting/Squirrel/Functions/Object.World

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Revision as of 11:05, 9 March 2016 by Rathore (talk | contribs) (Created page with "== Syntax == <pre>Object.World = world;</pre> == Arguments == '''> Object''' - The object instance. * ''integer'' '''world''' - The world you want to set on object == Ex...")
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Syntax

Object.World = world;

Arguments

> Object - The object instance.

  • integer world - The world you want to set on object


Example

This example will create a pickup on given location and prints its World on console

function onScriptLoad()
{
   myObject <- CreateObject( 334, 1, Vector( -2261.12, 753.12, 211.123 ),255 );
   print(myObject.World);
}

Example 2

This example will create a pickup on given location and you can change the world via commands given below.

function onScriptLoad()
{
   myObject <- CreateObject( 334, 1, Vector( -2261.12, 753.12, 211.123 ),255 );
}

function onPlayerCommand(player, cmd, text)
{
if(cmd =="world1")
{
myObject.World = 1;
MessagePlayer("The object has been sent to world 1",player);
}
else if(cmd =="world2")
{
myObject.World = 2;
MessagePlayer("The object has been sent to world 2",player);
}
else if(cmd =="myworld")
{
myObject.World = player.World;
MessagePlayer("The object has been sent to your world",player);
}
}