Scripting/Squirrel/Functions/PlaySound: Difference between revisions

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<source lang=squirrel>
<source lang=squirrel>
function OnPlayerCommand( player,cmd , text )
function OnPlayerCommand( player,cmd , text )
{
     if ( cmd == "sound" )
     if ( cmd == "sound" )
     {
     {
           PlaySound( player.UniqueWorld , 30 , player.Pos );
           PlaySound( player.UniqueWorld , 30 , player.Pos );
     }
     }
}
</source>
</source>


Line 29: Line 31:


{{Scripting/Squirrel/Functions/Game_Functions}}
{{Scripting/Squirrel/Functions/Game_Functions}}
[[Category:Scripting/Squirrel/Functions/Game_Functions]]

Latest revision as of 18:03, 30 January 2017

This function will play a sound at a certain position.

Syntax

1

PlaySound( world, sound, pos )

2

PlaySound( world, sound, x, y, z )

Arguments

  • int world - The world ID
  • int sound - The sound ID
  • Vector pos - The position of the sound to be played at

Example

function OnPlayerCommand( player,cmd , text )
{
     if ( cmd == "sound" )
     {
          PlaySound( player.UniqueWorld , 30 , player.Pos );
     }
}

Notes

Use Player.UniqueWorld to play sound for a specific player.

Related Functions