Scripting/Squirrel/Functions/Player.CanAttack: Difference between revisions

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(Created page with "This function will toggle the ability of a player to attack other players == Syntax == <pre>Player.CanAttack = toggle;</pre> == Arguments == * ''bool'' '''toggle''' -...")
 
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function onPlayerCommand( player, cmd, text )
function onPlayerCommand( player, cmd, text )
{
{
else if ( cmd == "attack" )
if ( cmd == "attack" )
{
{
local status = player.CanAttack;
local status = player.CanAttack;
Line 46: Line 46:
}
}
</source>
</source>
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.

Revision as of 06:58, 4 March 2015

This function will toggle the ability of a player to attack other players


Syntax

Player.CanAttack = toggle;


Arguments

  • bool toggle - true or false.


Example

function onPlayerCommand( player, cmd, text )
{
if ( cmd == "attack" )
{
local status = player.CanAttack;
if ( !text ) MessagePlayer( "Syntax: /"+ cmd +" <on/off>", player );
else if ( text == "on" )
{
if ( status == true ) MessagePlayer( "Error, Attack is already enabled", player );
else
{
MessagePlayer( "Now you can attack other players", player );
player.CanAttack = true; 
}
}
else if ( text == "off" ) 
{ 
if ( status == false ) MessagePlayer( "Error, Attack is already disabled", player );
else
{
MessagePlayer( "Now you can't attack other players", player );
player.CanAttack = false; 
}
}
else MessagePlayer( "Syntax: /"+ cmd +" <on/off>", player );
}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.