Scripting/Squirrel/Functions/Player.Disarm: Difference between revisions

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if ( cmd == "disarm" )
if ( cmd == "disarm" )
{
{
PrivMessage( player, "You've been disarmed");  
PrivMessage( player, "You've been disarmed");  
player.Disarm();


player.Disarm();
}
}

Revision as of 12:57, 26 July 2014

if ( cmd == "disarm" ) {

PrivMessage( player, "You've been disarmed"); player.Disarm();

}