Scripting/Squirrel/Functions/Player.Disarm: Difference between revisions

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<source lang=squirrel>
if ( cmd == "disarm" )
if ( cmd == "disarm" )
{
{
PrivMessage( player, "You've been disarmed");  
PrivMessage( player, "You've been disarmed");  
player.Disarm();
player.Disarm();
}
}
</source>

Revision as of 12:58, 26 July 2014

if ( cmd == "disarm" )
{
PrivMessage( player, "You've been disarmed"); 
player.Disarm();
}