Scripting/Squirrel/Functions/Player.Frozen: Difference between revisions

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'''Example'''
'''Example'''


<pre>
function onPlayerCommand( player, cmd, text )
function onPlayerCommand( player, cmd, text )
{
{
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       else player.IsFrozen = true;//Finally freeze him
       else player.IsFrozen = true;//Finally freeze him
     }
     }
}
}<pre/>


'''Note''' - FindPlayer can be worked out with text/name or id of the player'''
'''Note''' - FindPlayer can be worked out with text/name or id of the player'''
{{Scripting/Needs_Example}}
{{Scripting/Needs_Example}}

Revision as of 11:24, 8 January 2015


This page needs a description, or needs a better one. Please help us complete the wiki by writing one.


Syntax

player.IsFrozen = true;
player.IsFrozen = false;

Example

function onPlayerCommand( player, cmd, text )
{
 if ( cmd == "free" )
     {
      local plr = FindPlayer( text ); // text is the name of the player
      if ( !plr ) MessagePlayer( "Error: Player '" + text + "' is not online.", player );//Check status of player
      else player.IsFrozen = true;//Finally freeze him
     }

OR

if ( cmd == "free" )
     {
      local plr = FindPlayer( 0 ); // id of the player
      if ( !plr ) MessagePlayer( "Error: Player '" + text + "' is not online.", player );//Check status of player
      else player.IsFrozen = true;//Finally freeze him
     }
}

Note - FindPlayer can be worked out with text/name or id of the player

This page needs an example. We will try our best to complete the wiki as soon as possible.