Scripting/Squirrel/Functions/Player.Frozen: Difference between revisions

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'''Note''' - FindPlayer can be worked out with text/name or id of the player--[[User:Jayant|Jayant]] ([[User talk:Jayant|talk]]) 11:45, 8 January 2015 (UTC).To unfreeze player.IsFrozen = false;
'''Note''' - FindPlayer can be worked out with text/name or id of the player.To unfreeze any player.IsFrozen = false;
 
--[[User:Jayant|Jayant]] ([[User talk:Jayant|talk]]) 11:46, 8 January 2015 (UTC)

Revision as of 11:46, 8 January 2015

Syntax

player.IsFrozen = true;
player.IsFrozen = false;

Example

function onPlayerCommand( player, cmd, text )
{
if ( cmd == "free" )
{
 local plr = FindPlayer( text ); // text/player name

 if (!plr) MessagePlayer( "Error: Player '" + text + "' is not online.", player );//Checking player

 else player.IsFrozen = true;//Finally freeze him
}

if ( cmd == "free" )
{
 local plr = FindPlayer( 0 ); // Player ID
 
 if (!plr) MessagePlayer( "Error: Player '" + text + "' is not online.", player );//Checking player
 
 else player.IsFrozen = true;//Finally freeze him
}

}

Note - FindPlayer can be worked out with text/name or id of the player.To unfreeze any player.IsFrozen = false;

--Jayant (talk) 11:46, 8 January 2015 (UTC)