Scripting/Squirrel/Functions/Player.GetAmmoAtSlot

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This function is used to get the ammo of the weapon that player is carrying at the entered slot ID.

Syntax

Player.GetAmmoAtSlot( slot );

Arguments

  • int slot - The weapon slot ID.

Example

/* Comments about what each slot stores.
Slot 0: Hats, unarmed, Brass, etc...
Slot 1: Katana, chainsaw, hammer, etc...
Slot 2: Grenades, molotov, tear gas, etc...
Slot 3: Colt45, Python, etc...
Slot 4: Stubby, Spaz, Shotgun, etc...
Slot 5: Uzi, MP5, Ingram, etc...
Slot 6: M4, Ruger, etc...
Slot 7: M60, RPG, Minigun, etc...
Slot 8: Laser sniper, sniper, etc...
*/

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "myweps" || cmd == "mywep" )
	{
		local wepID, wepAmmo;

		for (local i = 0; i <= 8; i++)// Loops from slot 0 to 8.
		{
			wepID = player.GetWeaponAtSlot(i); // Will return the weapon's ID
			wepAmmo = player.GetAmmoAtSlot(i); // Will return the weapon's ammo

			// Displays the weapon's name and ammo of each slot( 0 - 8 )
			MessagePlayer( "Weapon at slot " + i + ": "+ GetWeaponName(wepID) +" (ammo: "+ wepAmmo +")", player ); 
		} 
	}
}

Notes

onPlayerCommand, GetWeaponName, MessagePlayer and Player.GetWeaponAtSlot were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.