Scripting/Squirrel/Functions/Player.HasChatTags: Difference between revisions

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(Created page with "This function will return the current status of any specified player's Chat Tags. == Syntax == <pre>Player.HasChatTags</pre> == Return value == * ''bool'' '''toggled''' -...")
 
Line 18: Line 18:
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
else{
local plr = GetPlayer( text );
local plr = FindPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
else {

Revision as of 13:08, 21 March 2016

This function will return the current status of any specified player's Chat Tags.

Syntax

Player.HasChatTags

Return value

  • bool toggled - true or false

Example

This command will check whether the Player Has Chat Tags or not

function onPlayerCommand(player,cmd,text)
{
if(cmd=="hastags")
{
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
local plr = FindPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
MessagePlayer("Status: "+plr.HasChatTags,player);
}
}
}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

By Anik