Scripting/Squirrel/Functions/Player.HasMarker

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Revision as of 14:10, 14 March 2016 by Anik (talk | contribs) (Created page with "This function will return the current status of any specified player's Marker. == Syntax == <pre>Player.HasMarker</pre> == Return value == * ''bool'' '''toggled''' - '''tr...")
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This function will return the current status of any specified player's Marker.

Syntax

Player.HasMarker

Return value

  • bool toggled - true or false

Example

This command will check whether the Player Has Marker or not

function onPlayerCommand(player,cmd,text)
{
if(cmd=="hasmarker")
{
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
local plr = GetPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
MessagePlayer("Status: "+plr.HasMarker,player);
}
}
}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

By Anik