Scripting/Squirrel/Functions/Player.Immunity: Difference between revisions

From Vice City Multiplayer
Jump to navigation Jump to search
Caution icon
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary
Line 3: Line 3:
== Syntax ==
== Syntax ==


'''1'''
 
<pre>player.Immunity = //Amount here, Max 255.</pre>
<pre>Player.Immunity = '''DEC''';</pre>


== Arguments ==
== Arguments ==

Revision as of 19:04, 27 August 2015

This function will set a player's immunity to whatever % you type want.

Syntax

Player.Immunity = '''DEC''';

Arguments

1

  • player <= This will find the player.
  • Immunity <= This is the immunity you need to set.

Example

The following example will set a player's immunity to whatever % you type want.

function onPlayerCommand( player, cmd, text );
{
 if ( cmd == "im" )
 {
 if (!text) ClientMessage("/im <Nick> <Immunity>",player,255,255,0);
 else
 {
local plr = GetPlayer( GetTok( text, " ", 1 ) );
local im = GetTok( text, " ", 2, NumTok( text, " " ) );
 plr.Immunity = im.tointeger();
 ClientMessageToAll(player.Name+" has set "+plr.Name+"'s immunity to "+im+"!",198,213,0);
 }
 }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages. Call ClientMessage were used in this example. More info about them in the corresponding pages. Call ClientMessageToAll were used in this example. More info about them in the corresponding pages.