Scripting/Squirrel/Functions/Player.Pos: Difference between revisions

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{{Scripting/Needs_Text}}
Returns or changes player's position.
 
== Syntax ==
== Syntax ==


<pre>player.Pos</pre>
<pre>player.Pos</pre>
==Members==
'''player.Pos.x''' returns player x's coordinate
'''player.Pos.y''' returns player y's coordinate
'''player.Pos.z''' returns player z's coordinate
== Example ==
== Example ==
<source lang=squirrel>
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
function onPlayerCommand( player, cmd, text )
if ( cmd == "mypos" )
{
{
MessagePlayer( " [#ffffff]Pos X " + player.Pos.x + ", Pos Y " + player.Pos.y + ", Pos Z " + player.Pos.z , player );
  if ( cmd == "mypos" )
  {
    MessagePlayer( " [#ffffff]Pos X " + player.Pos.x + ", Pos Y " + player.Pos.y + ", Pos Z " + player.Pos.z , player );
  }
}
}


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=== Notes ===
=== Notes ===
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
== Related Functions ==
{{Scripting/Squirrel/Functions/Player_Functions}}
[[Category:Scripting/Squirrel/Functions/Player_Functions]]

Latest revision as of 18:50, 30 January 2017

Returns or changes player's position.

Syntax

player.Pos

Members

player.Pos.x returns player x's coordinate

player.Pos.y returns player y's coordinate

player.Pos.z returns player z's coordinate

Example

function onPlayerCommand( player, cmd, text )
{
  if ( cmd == "mypos" )
  {
    MessagePlayer( " [#ffffff]Pos X " + player.Pos.x + ", Pos Y " + player.Pos.y + ", Pos Z " + player.Pos.z , player );
  }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.