Scripting/Squirrel/Functions/Player.SetWantedLevel: Difference between revisions

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(Created page with "This function will get the wanted level of the player == Syntax == <pre>null player.SetWantedLevel( wantedLevel );</pre> *'''player''': the player who you want to get the w...")
 
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             {
             {
                 player.SetWantedLevel(wantedLevel);
                 player.SetWantedLevel(wantedLevel);
                 MessagePlayer( "Your wanted level is " + player.WantedLevel.tostring() , player );  //output player's wanted level to the chat box
                 MessagePlayer( "Your wanted level is " + player.WantedLevel.tostring() , player );  //output player's wanted level in the chat box
             }
             }
         }
         }

Revision as of 04:45, 29 January 2016

This function will get the wanted level of the player

Syntax

null player.SetWantedLevel( wantedLevel );
  • player: the player who you want to get the wanted level from
  • wantedLevel: the wanted level you want to set

Returns

Returns null

Example

function onPlayerCommand( player, cmd, wantedLevel )
{
    if ( cmd=="mywanted" )
    {
        wantedLevel = wantedLevel.tointeger();
        if ( wantedLevel )
        {
            if ( wantedLevel >= 0 && wantedLevel <= 6 )
            {
                player.SetWantedLevel(wantedLevel);
                MessagePlayer( "Your wanted level is " + player.WantedLevel.tostring() , player );  //output player's wanted level in the chat box
            }
        }
    }
}