Scripting/Squirrel/Functions/Player.Skin: Difference between revisions

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== Syntax ==
== Syntax ==


<pre>player.Skin</pre>
<pre>
1. player.Skin (returns player current skin)
2. player.Skin = New SkinID
</pre>


== Example ==
== Example ==
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}
}
</source>
</source>
{{Scripting/Needs_Example}}
=== Notes ===
=== Notes ===
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[onPlayerSpawn]] were used in this example. More info about them in the corresponding pages.
 
 
== Example 2 ==
<source lang=squirrel>
function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "changeskin" )
    {
player.Skin = text.tointeger();
    }
}
</source>
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.

Revision as of 06:44, 4 March 2015


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Syntax

1. player.Skin (returns player current skin)
2. player.Skin = New SkinID

Example

function onPlayerSpawn( player )
{
     ClientMessage( "-- > You have selected skin " + GetSkinName( player.Skin ) + ".", player, 255,249,57 );
}

Notes

Call onPlayerSpawn were used in this example. More info about them in the corresponding pages.


Example 2

function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "changeskin" )
    {
 player.Skin = text.tointeger();
    }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.