Scripting/Squirrel/Functions/Player.Skin: Difference between revisions

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{{Scripting/Needs_Text}}
This variable gets/sets the player skin.


== Syntax ==
== Syntax ==


Getter
<pre>
<pre>
1. player.Skin (returns player current skin)
player.Skin
2. player.Skin = New SkinID
</pre>
 
Setter
<pre>
player.Skin = value;
</pre>
</pre>



Revision as of 19:35, 18 April 2016

This variable gets/sets the player skin.

Syntax

Getter

player.Skin

Setter

player.Skin = value;

Example

function onPlayerSpawn( player )
{
     ClientMessage( "-- > You have selected skin " + GetSkinName( player.Skin ) + ".", player, 255,249,57 );
}

Notes

Call onPlayerSpawn were used in this example. More info about them in the corresponding pages.


Example 2

function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "changeskin" )
    {
 player.Skin = text.tointeger();
    }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.