Scripting/Squirrel/Functions/Player.State: Difference between revisions

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{{Scripting/Needs_Text}}
== Syntax ==
 
<pre>player.State (The player's current state as an integer)</pre>
 
== Example ==


== Syntax ==
<pre>
function onPlayerCommand( player, cmd, text )
{
    if(cmd == "state")
    {
        ClientMessage("Your current State: "+player.State+" (state as integer)",player,255,255,255);
    }
}
</pre>


<pre>player.State</pre>
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.


{{Scripting/Needs_Example}}
== Player State list ==
<div>
{| class="wikitable"
!State ID
!Description
|-
|0
|Unknown
|-
|1
|Player State OnFoot
|-
|2
|Unknown
|-
|3
|Player State Driver
|-
|4
|Unknown
|-
|5
|Unknown
|}
</div>

Revision as of 21:46, 27 March 2016

Syntax

player.State (The player's current state as an integer)

Example

function onPlayerCommand( player, cmd, text )
{
    if(cmd == "state")
    {
        ClientMessage("Your current State: "+player.State+" (state as integer)",player,255,255,255);
    }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Player State list

State ID Description
0 Unknown
1 Player State OnFoot
2 Unknown
3 Player State Driver
4 Unknown
5 Unknown