Scripting/Squirrel/Functions/Sphere.Color: Difference between revisions

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(Created page with "allows you to check Sphere's color in RGB == Syntax == <pre>Sphere.Color</pre> == Example == <source lang=D> function onSphereEntered( player, Sphere ) { MessagePlayer...")
 
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function onSphereEntered( player, Sphere )
function onSphereEntered( player, Sphere )
{
{
   MessagePlayer( "you have entered in a sphere, Sphere Color" + Sphere.Color, player );
   MessagePlayer( "you have entered in a Sphere, Sphere Color R: "+ Sphere.Color.r +" G: "+ Sphere.Color.g +" B: "+ Sphere.Color.b, player );
}
}
</source>
</source>
=== Notes ===
=== Notes ===
Call [[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example. More info about it in the page.
Call [[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example. More info about it in the page.

Revision as of 19:44, 13 March 2016

allows you to check Sphere's color in RGB

Syntax

Sphere.Color


Example

function onSphereEntered( player, Sphere )
{
   MessagePlayer( "you have entered in a Sphere, Sphere Color R: "+ Sphere.Color.r +" G: "+ Sphere.Color.g +" B: "+ Sphere.Color.b, player );
}

Notes

Call [onSphereEntered] was used in this example. More info about it in the page.