Scripting/Squirrel/Functions/Sphere.Pos

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allows you to check Sphere's Position.

Syntax

Sphere.Pos


Example

function onSphereEntered( player, Sphere )
{
   MessagePlayer( "Sphere Pos X: "+ Sphere.Pos.x +", Y: "+ Sphere.Pos.y +", Z: "+ Sphere.Pos.z , player );
}

Notes

[onSphereEntered] was used in this example..